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AI Insights · Timothy · April 2024

Top 5 Simulation and Adventure Games in Latin America Q1 2024

Discover the performance of the top 5 simulation and adventure games in Latin America during Q1 2024, featuring data on weekly downloads, revenue, and active users from Sensor Tower.

Top 5 Simulation and Adventure Games in Latin America Q1 2024

In the first quarter of 2024, the top 5 simulation and adventure games in Latin America showed varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared on a unified platform.

Harry Potter: Hogwarts Mystery from Jam City, Inc. started the quarter with strong weekly downloads, peaking at approximately 87.9K in the first week of January. However, downloads tapered off, ending the quarter at around 29.5K. The game's weekly revenue saw fluctuations, starting at $22.2K and gradually decreasing to $11.7K by the end of March. Active users began at 436.5K but experienced a steady decline, finishing the quarter at 311.9K.

PAW Patrol Rescue World by Budge Studios saw a peak in weekly downloads at 199.1K in mid-February. Despite a drop to 93.6K by the end of March, the game maintained a strong presence. Weekly revenue followed a similar pattern, peaking at $9.9K in late February and ending the quarter at $8.3K. Active users showed significant growth, reaching a high of 571.5K in mid-February before settling at 370.4K by the end of March.

Hollywood Story®: Fashion Star from nanobitsoftware.com had a notable spike in weekly downloads, hitting 122.3K in early March. The game's weekly revenue saw a gradual increase, peaking at $5K in mid-February, then slightly dipping to $3.9K by the end of March. Active users reached a high of 455.7K in early March, before decreasing to 325.9K by the end of the quarter.

My Little Pony World, also by Budge Studios, experienced a steady trend in weekly downloads, averaging around 15.8K in March. The game's weekly revenue saw slight increases, peaking at $1.7K in the last week of February and ending the quarter at $1.7K. Active users showed consistent engagement, starting at 88.2K and finishing at 97.2K.

Resident Evil 4 from CAPCOM had a more modest performance. Weekly downloads started at 2.6K and saw a slight increase, ending at 1.7K. Revenue peaked at $2.9K in the first week of January, with a decrease to $1.3K by the end of March. Active users remained relatively stable, starting at 9.8K and ending the quarter at 8.1K.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024